Tuesday, 26 March 2013

New Directions

So I started on placing the assets in level when I realised that as I had been building the level earlier on in the project I had not been thinking about how it would all go together properly. As you can see below the girders that I supposed to line up between shops cut through doors and shop fronts. 


So this means that I'll have to rebuild it from scratch remembering to pay close attention to how I'm actually building it. I might take this chance to decrease the size of it so that it all feels more unique rather than the recycled assets. Hopefully it'll turn out as a better finished piece because of this so I'm okay to redo it.

Monday, 25 March 2013

Assets Finally Done... Hopefully

So I might finally be done with the assets. It's taken me long enough to get through them. Now they're probably not the finished assets that'll be in the final renders as I'm sure there are plenty of errors or things that I'll decide to change later on. But for now here it is. I've just spent the last couple of days finishing off the last couple of assets; signs, lots of signs. (And an air conditioner)



And here is all my assets together. These will all be either modular or repeatable and be used a lot to build up my level. Some assets will have either different diffuses or alter the colours directly in UDK like the roll up door as it is used so often.


Tuesday, 19 March 2013

Little Update

So I've not updated in a while so I'll just put up some of the stuff I've been working on. It's basically just a few assets I've been working on, that's really all I've been doing really. Below is the stuff I've done this past week (with exception of the awnings, they're all just normals at the moment but they'll be done by the end of the day)


But here is a shot of all the assets I've done so far. Soon I'll be finished with asset production, soon. And once I'm finished with this I'll then start putting everything together in level like an elaborate puzzle. Fun times...


Friday, 8 March 2013

Progress... Kinda

So yeah, I've not updated this blog in a while it would seem :/ But I thought it's probably time that I did show just what I've been up to recently. Now I warn you this won't be a fantastically interesting post as I've been mostly modelling and texturing assets the past couple of weeks.

But anyway, here's how my levels looking at the moment; bland and lifeless. But this is only a temporary state. I've put all the building parts in the level in quite a hash job manner. None of them are particularly well lined up and a lot of the textures will require moving around as I just shoved in any old one for the time being. Most importantly is the sheer lack of population, however this doesn't bother me as currently I'm purely working on assets and all of them are repeatable so once I've finished I can just take some time purely for set dressing and it'll suddenly bloom into life. So don't worry at the moment.




And here's just some of the assets that I've been working on. Admittedly it's not nearly enough nor as many as I wanted and that's my fault. I had quite an unproductive week and found it hard to focus on work. So in addition to these finished assets I've got about 7 or 8 texture sheets that I've started but not finished so once I get those actually finished there will be a big boom in my assets.



So like I said, I'm just basically getting on with asset production at the minute and I should be finished with it in a week or so and then after that I'll be populating my level so there should be a significant change in a few weeks :)